GameRail Completes Low-Latency Hookup to Charter

Mon, Feb 5, 2007

GameRail, Providers

Gaming network service provider GameRail, has completed a direct connection to the Charter High Speed Internet service network, the company said Jan. 30. The new hookup provides Charter subscribers in Missouri, St. Louis, and St. Louis Metro East with lower ping times to online game servers.
“Access providers and game server hosts continue to jump on the rail in order to offer their customers the best online gaming experience possible” said Blake Ashby, GameRail’s President. GameRail directly connects game players to their favorite game hosts and vice versa, thereby eliminating game play degrading high latency hops on the Internet. GameRail has interconnection facilities in 7 major US markets including Atlanta, Chicago, Dallas, Los Angeles, New York, Seattle and St. Louis.

Online gamers with broadband Internet service from Charter now have the shortest and fastest path to performance game servers offering popular titles like America’s Army:Special Forces, Battlefield 2 Ranked and Unranked, Call of Duty, Counter Strike Source, Enemy Territory Fortress, Half Life: Condition Zero, Half Life/ Counter-Strike, Halo: Combat Evolved, Quake 4, Teamfortress Classic, Tribes Vengeance, Unreal Tournament 2004, Wolfenstein: Enemy Territory, as well as dedicated servers and TeamSpeak slot rental.
GameRail’s bypass network delivers a “direct-connect” from the game player to the game host and avoids the congestion and inefficient routing paths of the regular Internet. Once GameRail and the subscriber’s provider of Internet access are interconnected, the subscriber’s game play packets bypass the multi-hop, high latency Internet and hot route on a dedicated, national broadband network connected to the game host.

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