<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Game Hosting Guide &#187; Providers</title>
	<atom:link href="http://www.gamehostingguide.com/category/providers/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamehostingguide.com</link>
	<description>News for online gamers and game server providers</description>
	<lastBuildDate>Wed, 11 Feb 2009 17:18:18 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>GameRail Gets Latency Boost from Internap</title>
		<link>http://www.gamehostingguide.com/2008/02/04/gamerail-gets-latency-boost-from-internap/</link>
		<comments>http://www.gamehostingguide.com/2008/02/04/gamerail-gets-latency-boost-from-internap/#comments</comments>
		<pubDate>Mon, 04 Feb 2008 15:30:01 +0000</pubDate>
		<dc:creator>Rich Miller</dc:creator>
				<category><![CDATA[GameRail]]></category>

		<guid isPermaLink="false">http://www.gamehostingguide.com/blog/2008/01/04/gamerail-gets-latency-boost-from-internap/</guid>
		<description><![CDATA[GameRail is using routing services  from Internap Network Services (INAP) to enhance its low latency connections to its audience of  hard-core gaming customers.]]></description>
			<content:encoded><![CDATA[<p>High-speed gaming network GameRail is using routing services  from Internap Network Services (INAP) to enhance its low latency connections to its audience of  hard-core gaming customers, the companies announced today. Internap helps  aggregate local broadband traffic and activity on to GameRailâ€™s nationwide  private network, which connects users directly to game sites.</p>
<p><a href="http://www.gamerail.com/">GameRail</a> operates a high speed network  that directly connects online game players to servers hosting popular games.  GameRailâ€™s business model is to deliver superior performance to its subscribers  by peering directly with ISPs, universities and game server providers (GSPs).  Low latency (&#8220;lag&#8221;) is crucial in multiplayer first-person shooter games like  CounterStrike, where a slow connection can leave a player at a competitive  disadvantage.</p>
<p>&#8220;When 20 milliseconds is a matter of &#8216;life and death&#8217; â€“ winning and losing â€“  for an online gamer, latency, packet loss and jitter can ruin the playing  experience,&#8221; said Mark Senda, chief executive officer for GameRail. &#8220;Internapâ€™s  optimized network performance solutions allow us to provide localized ingress  and egress connection speeds to three milliseconds, maximizing the flow of  real-time Web traffic while optimizing game play.&#8221;</p>
<p><strong>Peering with Major GSPs</strong><br />
GameRail has direct connect <a href="http://www.gamerail.com/contentproviders.php">peering relationships</a>  with the leading <a href="http://www.gamehostingguide.com/Game_Server_Providers/">game server  providers </a>with over 80 percent of First Person Shooter (FPS) and Real Time  Strategy (RTS) gaming servers attached directly to the companyâ€™s private,  nationwide network. Internapâ€™s solutions ensure that residential broadband users  of all carriers are able to enjoy the optimum gaming experience. Additionally,  GameRail features private peering to route traffic away from the Internet and  onto its private backbone.</p>
<p>&#8220;GameRail has a unique and superior online gaming solution and we are  thrilled to work with the company to help them evolve,&#8221; said Tim Sullivan, chief  technology officer for Internap. &#8220;As a Web-reliant enterprise, GameRailâ€™s use of  our innovative, proprietary technology is a significant proof point of the power  of our resources for Internet-based business.&#8221;</p>
<p>Online multiplayer computer gaming is one of the fastest growing  entertainment activities in the U.S., with more than 40 million people now  playing regularly.</p>
<p>GameRail is operated by Progression LLC, a facilities-based network operator  with interconnection facilities in eight major US markets including Atlanta,  Chicago, Dallas, Los Angeles, New York, Palo Alto, Seattle and St. Louis.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamehostingguide.com/2008/02/04/gamerail-gets-latency-boost-from-internap/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GameRail Connects With The Planet</title>
		<link>http://www.gamehostingguide.com/2007/07/16/gamerail-connects-with-the-planet/</link>
		<comments>http://www.gamehostingguide.com/2007/07/16/gamerail-connects-with-the-planet/#comments</comments>
		<pubDate>Mon, 16 Jul 2007 14:18:54 +0000</pubDate>
		<dc:creator>Rich Miller</dc:creator>
				<category><![CDATA[GameRail]]></category>

		<guid isPermaLink="false">http://www.gamehostingguide.com/blog/2007/07/16/gamerail-connects-with-the-planet/</guid>
		<description><![CDATA[The Planet, whose Insomnia 365 unit hosts many game server providers, has  completed a direct connection with GameRail, a &#8220;performance network&#8221; offering low-lag connections to online gamers. With the new connection, GameRail subscribers will have low-latency connections to game servers at The Planet, which has six data centers in Houston and Dallas.
GameRail&#8217;s business model [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.theplanet.com">The Planet</a>, whose Insomnia 365 unit hosts many game server providers, has  completed a direct connection with <a href="http://www.gamerail.com">GameRail</a>, a &#8220;performance network&#8221; offering low-lag connections to online gamers. With the new connection, GameRail subscribers will have low-latency connections to game servers at The Planet, which has six data centers in Houston and Dallas.</p>
<p>GameRail&#8217;s business model is to deliver superior performance to its  subscribers by peering directly with ISPs, universities and game server  providers (GSPs), reducing congestion that is often encountered on the public Interent (see <a href="http://www.gamerail.com/index.php?family=Modules,SimplePage,details">diagram)</a>. Low latency (â€lagâ€) is crucial in multiplayer first-person shooter  games like CounterStrike, where a slow connection can muck up gameplay and/or  leave a player at a competitive disadvantage.</p>
<p><span id="bwanpa7">&#8220;</span>With the addition of The Planet to our network, our subscribers will see a substantial increase in the desired content titles and game play environments they prefer,<span id="bwanpa8">&#8220;</span> said GameRail<span id="bwanpa9">â€™</span>s Vice President of Business Development John Alden. <span id="bwanpa10">&#8220;</span>The Planet<span id="bwanpa11">â€™</span>s powerful network  performance and reliability provide optimum connections for serious online  gamers.<span id="bwanpa12">&#8220;</span></p>
<p><span id="bwanpa2">&#8220;</span>The Planet has always been a destination for  competitive online league gaming events,<span id="bwanpa3">&#8220;</span> said The  Planet<span id="bwanpa4">â€™</span>s Vice President of Technology Will Charnock. <span id="bwanpa5">&#8220;</span>With this peering connection, GameRail is able to  extend the reach of our customers to additional cities with a hyper-competitive,  low latency and smooth connection to the online gamer.<span id="bwanpa6">&#8220;</span></p>
<p><span id="bwanpa7" /><span id="bwanpa12" /></p>
<p>GameRail is still in the testing phase but getting closer to &#8220;live status,&#8221; the company says. It now has network facilities in Chicago, Dallas, Los Angeles, New York, Palo Alto, Seattle and St. Louis. GameRail made network equipment upgrades in April. &#8220;Because of the tremendous response from both access peering and game server  partners, we quickly outgrew our phase 1 network equipment even before our  formal launch to end users,&#8221; the company said in a <a href="https://portal.gamerail.com/index.php?family=modules,News,DisplayArticle,,&#038;id=9&#038;s=3e4a3861c57c650189b9234e68a2c226">May 3 announcement</a>. &#8220;We just completed an upgrade to Foundry Network XMR  core routers in each city. These routers are carrier-class and allow GameRail to  peer with a huge number of companies.&#8221;</p>
<p>To make it easier for its end-users to locate servers, GameRail recently worked with Game Monitor to create a  <a href="http://www.game-monitor.com/search.php?search=onGameRail=1&#038;type=variable">web interface</a> that identifies more than 4,000 game servers hooked up to its network.</p>
<p>Online multiplayer computer gaming is one of the fastest growing  entertainment activities in the U.S., with more than 40 million people now  playing regularly. <a href="http://www.gamehostingguide.com/blog/2007/01/03/gamerail-offers-low-lag-network-for-gamers/">GameRail introduced its &#8220;bypass network&#8221;</a> in January to delivers a <span id="bwanpa14" />direct connect<span id="bwanpa15">ion</span> from the game  player to the game host.</p>
<p>GameRail is operated by Progression LLC, a facilities-based network operator with  interconnection facilities in eight major US markets including Atlanta, Chicago,  Dallas, Los Angeles, New York, Palo Alto, Seattle and St. Louis. The company&#8217;s <a href="http://www.24-7pressrelease.com/view_press_release.php?rID=18902">lead investor</a> is River City Internet Group (RCIG), a St. Louis area technology  company. Robert Guller, President  of The Broadband Exchange Building in St. Louis, is also a significant investor.Â <strong> </strong></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamehostingguide.com/2007/07/16/gamerail-connects-with-the-planet/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GameRail Completes Low-Latency Hookup to Charter</title>
		<link>http://www.gamehostingguide.com/2007/02/05/gamerail-completes-low-latency-hookup-to-charter/</link>
		<comments>http://www.gamehostingguide.com/2007/02/05/gamerail-completes-low-latency-hookup-to-charter/#comments</comments>
		<pubDate>Mon, 05 Feb 2007 20:49:02 +0000</pubDate>
		<dc:creator>Rich Miller</dc:creator>
				<category><![CDATA[GameRail]]></category>
		<category><![CDATA[Providers]]></category>

		<guid isPermaLink="false">http://www.gamehostingguide.com/blog/2007/02/05/gamerail-completes-low-latency-hookup-to-charter/</guid>
		<description><![CDATA[Gaming network service provider GameRail, has completed a direct connection to the Charter High Speed  Internet service network, the company said Jan. 30. The new hookup provides  Charter subscribers in Missouri, St. Louis, and St. Louis  Metro East with lower ping times to online game servers.
&#8220;Access providers and  game server hosts [...]]]></description>
			<content:encoded><![CDATA[<p>Gaming network service provider <a href="http://www.gamerail.com">GameRail</a>, has completed a direct connection to the Charter High Speed  Internet service network, the company said Jan. 30. The new hookup provides  Charter subscribers in Missouri, St. Louis, and St. Louis  Metro East with lower ping times to online game servers.<br />
&#8220;Access providers and  game server hosts continue to jump on the rail in order to offer their customers  the best online gaming experience possible&#8221; said Blake Ashby, GameRail&#8217;s  President. GameRail directly connects game players to their favorite game hosts and vice versa, thereby eliminating game play degrading high latency hops on the Internet. GameRail has interconnection facilities in 7 major US markets including Atlanta, Chicago, Dallas, Los Angeles, New York, Seattle and St. Louis.</p>
<p>Online gamers with broadband Internet service from Charter now have the  shortest and fastest path to performance game servers offering popular titles  like America&#8217;s Army:Special Forces, Battlefield 2 Ranked and Unranked, Call of  Duty, Counter Strike Source, Enemy Territory Fortress, Half Life: Condition  Zero, Half Life/ Counter-Strike, Halo: Combat Evolved, Quake 4, Teamfortress  Classic, Tribes Vengeance, Unreal Tournament 2004, Wolfenstein: Enemy Territory,  as well as dedicated servers and TeamSpeak slot rental.<br />
GameRail&#8217;s bypass network delivers a &#8220;direct-connect&#8221; from the  game player to the game host and avoids the congestion and inefficient routing  paths of the regular Internet. Once GameRail and the subscriber&#8217;s provider of  Internet access are interconnected, the subscriber&#8217;s game play packets bypass  the multi-hop, high latency Internet and hot route on a dedicated, national  broadband network connected to the game host.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamehostingguide.com/2007/02/05/gamerail-completes-low-latency-hookup-to-charter/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GameRail Offers Low-Lag Network for Gamers</title>
		<link>http://www.gamehostingguide.com/2007/01/03/gamerail-offers-low-lag-network-for-gamers/</link>
		<comments>http://www.gamehostingguide.com/2007/01/03/gamerail-offers-low-lag-network-for-gamers/#comments</comments>
		<pubDate>Thu, 04 Jan 2007 05:12:08 +0000</pubDate>
		<dc:creator>Rich Miller</dc:creator>
				<category><![CDATA[GameRail]]></category>
		<category><![CDATA[Providers]]></category>

		<guid isPermaLink="false">http://www.gamehostingguide.com/blog/?p=3</guid>
		<description><![CDATA[Progression Networks will use the meet-me room of the Bandwidth Exchange in St. Louis to enhance  connectivity for GameRail, a high speed network that directly connects online game players to the servers that host the most popular and demanding titles. By using a network peering approach to ISPs, universities and game server providers (GSPs), [...]]]></description>
			<content:encoded><![CDATA[<p>Progression Networks will use the meet-me room of the <a href="http://www.bandexch.com/">Bandwidth Exchange</a> in St. Louis to enhance  connectivity for <a href="http://www.gamerail.com/">GameRail</a>, a high speed network that directly connects online game players to the servers that host the most popular and demanding titles. By using a network peering approach to ISPs, universities and game server providers (GSPs), GameRail plans to deliver superior performance to its subscribers. Low latency (&#8220;lag&#8221;) is crucial in multiplayer first-person shooter games like CounterStrike, where a slow connection can much up gameplay and/or leave a player at a competitive disadvantage. The service, which is free during its current beta period, eventually plans to charge $15 a month for subscribers.</p>
<p>&#8220;Because of the Peering opportunities with the Bandwidth Exchange Buildingsâ€™ existing clients, we are able to fast start our network and also provide superior performance for our peerâ€™s online gaming subscribers,&#8221; said GameRailâ€™s CEO Blake Ashby. &#8220;Turning up in a carrier hotel like the Bandwidth Exchange Buildings also give us rapid access to leading carriers to build a national network.&#8221;</p>
<p>GameRail describes itself as &#8220;is an evolution in the network model specifically designed to minimize latency and improve a computer gamerâ€™s online experience.&#8221; GameRail allows gaming traffic to get on the private network in the gamerâ€™s home city and then transit over the private network all the way to the site of the game server. GameRail can reduces network hops (and thus latency).</p>
<p>If you&#8217;re interested in learning more about the game hosting/GSP market, check out the <a href="http://www.gamehostingguide.com//">Game Hosting Guide</a> for a directory of providers and resources.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamehostingguide.com/2007/01/03/gamerail-offers-low-lag-network-for-gamers/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>
