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	<title>Game Hosting Guide</title>
	<link>http://www.gamehostingguide.com</link>
	<description>News for online gamers and game server providers</description>
	<pubDate>Tue, 22 Apr 2008 00:38:30 +0000</pubDate>
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	<language>en</language>
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		<title>GameRail Network Shuts Down</title>
		<link>http://www.gamehostingguide.com/2008/04/21/gamerail-network-shuts-down/</link>
		<comments>http://www.gamehostingguide.com/2008/04/21/gamerail-network-shuts-down/#comments</comments>
		<pubDate>Tue, 22 Apr 2008 00:38:30 +0000</pubDate>
		<dc:creator>Rich Miller</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.gamehostingguide.com/2008/04/21/gamerail-network-shuts-down/</guid>
		<description><![CDATA[We&#8217;ve written on several occasions about GameRail, the private gaming backbone providing low-latency connections to gamers. The service has announced that it is shutting down:
It is with deep regret to announce that the GameRail network has been discontinued at this time. Thank you to the gamers who have participated in the GameRail trial and support of its development [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve written on several occasions about <a href="http://www.gamerail.com/">GameRail</a>, the private gaming backbone providing low-latency connections to gamers. The service has announced that it is shutting down:</p>
<blockquote><p>It is with deep regret to announce that the GameRail network has been discontinued at this time. Thank you to the gamers who have participated in the GameRail trial and support of its development as we worked to solve the issues of latency and network quality and their impact on gaming. We believe that latency and network quality will continue to affect the gaming experience and while we are still believers in the GameRail concept, the market does not appear to be ready to support a standalone network for gaming at this time.</p></blockquote>
<p><a href="http://www.gamerail.com/"><font color="#333366">GameRail</font></a> operated a high speed network that directly connected online game players to servers hosting popular games. GameRail’s business model was to deliver superior performance to its subscribers by peering directly with ISPs, universities and game server providers (GSPs). Low latency (”lag”) is crucial in multiplayer first-person shooter games like CounterStrike, where a slow connection can leave a player at a competitive disadvantage. But gamers are also a price-sensitive crowd, as noted by Wagner James Au at <a href="http://gigaom.com/2008/04/21/will-gamers-pay-for-optimized-connectivity/">GigaOm</a>:</p>
<blockquote><p>GameRail’s death notice suggests a broader reason: There are probably very few gamers out there willing to pay extra to become what’s colloquially called an SLPB, or “super low ping bastard.”</p></blockquote>
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		<title>The Ultimate RAM Speed Test</title>
		<link>http://www.gamehostingguide.com/2008/04/16/the-ultimate-ram-speed-test/</link>
		<comments>http://www.gamehostingguide.com/2008/04/16/the-ultimate-ram-speed-test/#comments</comments>
		<pubDate>Thu, 17 Apr 2008 00:29:44 +0000</pubDate>
		<dc:creator>Rich Miller</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.gamehostingguide.com/2008/04/16/the-ultimate-ram-speed-test/</guid>
		<description><![CDATA[Is fast memory really worth it? The folks at Tom&#8217;s Hardware set out to find out, and the result is Tom&#8217;s Ultimate RAM Speed Test. Here&#8217;s an excerpt:
Memory vendors have become excellent at marketing their latest high-end products: DDR3-2000 speeds are currently considered state of the art for enthusiast Intel platforms based on Intel’s P35, [...]]]></description>
			<content:encoded><![CDATA[<p>Is fast memory really worth it? The folks at Tom&#8217;s Hardware set out to find out, and the result is <a href="http://www.tomshardware.com/reviews/ram-speed-tests,1807.html">Tom&#8217;s Ultimate RAM Speed Test</a>. Here&#8217;s an excerpt:</p>
<blockquote><p>Memory vendors have become excellent at marketing their latest high-end products: DDR3-2000 speeds are currently considered state of the art for enthusiast Intel platforms based on Intel’s P35, X38, X48 chipsets or the new Nvidia 7 series. But how much sense do these products really make? While mainstream DDR2 memory has reached almost ridiculously low price levels - you can get two 2 GB DDR2-800 DIMMs for less than $80 - DDR3 memory at 1600 speed or faster easily costs five times as much, without delivering even double the performance. In fact, for the vast majority of users, the difference between mainstream and high-end memory turns out to be extremely small.</p></blockquote>
<p>Their conclusion: &#8220;The results must look disappointing for the memory vendors, as the largest performance differences we found amount to 7-8% with DivX and WinRAR, while almost all other benchmarks and applications perform alike: a 1-3% performance delta cannot be noticed at all.&#8221; Read the<a href="http://www.tomshardware.com/reviews/ram-speed-tests,1807.html"> full story</a> for more.
</p>
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		<title>Bigfoot Introduces Killer NIC Bandwidth Control</title>
		<link>http://www.gamehostingguide.com/2008/04/15/bigfoot-introduces-killer-nic-bandwidth-control/</link>
		<comments>http://www.gamehostingguide.com/2008/04/15/bigfoot-introduces-killer-nic-bandwidth-control/#comments</comments>
		<pubDate>Wed, 16 Apr 2008 02:02:45 +0000</pubDate>
		<dc:creator>Rich Miller</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.gamehostingguide.com/2008/04/15/bigfoot-introduces-killer-nic-bandwidth-control/</guid>
		<description><![CDATA[Bigfoot Networks has announced a new feature for its popular Killer NIC high-performance gaming network card. Killer Bandwidth Control  lets gamers fine-tune how their Killer network card  dedicates bandwidth to their games and other applications. Through a simple GUI  interface, users can set how Killer should allocate bandwidth usage from other  [...]]]></description>
			<content:encoded><![CDATA[<p>Bigfoot Networks has announced a new feature for its popular <a href="http://www.killernic.com">Killer NIC</a> high-performance gaming network card. Killer Bandwidth Control  lets gamers fine-tune how their Killer network card  dedicates bandwidth to their games and other applications. Through a simple GUI  interface, users can set how Killer should allocate bandwidth usage from other  applications to ensure that the game receives the bandwidth it needs for consistently smooth performance.</p>
<p>&#8220;Every Windows gaming PC has other non-gaming tasks running in the  background vying for network resources,&#8221; said Harlan Beverly, co-founder and CEO  of Bigfoot Networks. &#8220;Killer Bandwidth Control can for example, stop PunkBuster  or annoying Windows updates from ruining the experience by limiting the  bandwidth they can use.&#8221;</p>
<p>The Killer NIC gaming network  card is designed to reduce the lag and latency associated with high action MMO  (Massive Multiplayer Online) and FPS (First Person Shooter) games. With a  dedicated Network Processing Unit (NPU), Killer NIC offloads network processing  from the CPU, bypasses the Windows Network Stack and prioritizes game packets  to boost average frame-rates and smooth gameplay during intense game situations.</p>
<p>With Bandwidth Control gamers can manage the bandwidth across all  applications to further maximize their game performance. Key features include:  (1) Bandwidth Priority settings tell Killer NIC which applications should get  preferential access when multiple applications are vying for the same bandwidth,  (2) Bandwidth Limits set a minimum/maximum upload and download bandwidth speed  for any game or application.</p>
<p><a href="http://www.bigfootnetworks.com">Bigfoot Networks</a> specializes in technologies designed  to fight Lag in online games. The company&#8217;s mission is to enhance Internet-based  online game experiences in multiplayer action games. The company&#8217;s hardware and  software solutions are targeted at gamer PCs and game hosting servers.</p>
<p><img border="0" alt="Bigfoot Networks Inc Killer K1 64 MB PCI Wired Online Gaming Network Accelerator NIC (B011-500-0045)" src="http://accessories.us.dell.com/sna/images/products/A0962567.jpg" /></p>
<p><strong><font size="4">Bigfoot Networks Inc Killer K1 64 MB PCI Wired Online Gaming Network Accelerator NIC (B011-500-0045)</font></strong></p>
<p><font size="2">The Killerâ¢ K1 64 MB PCI Online Gaming Network Accelerator from Bigfoot Networksâ¢ is a Network Card designed specifically for online gamers. Killer K1 accelerates gaming by bypassing the Windows Network Stack, getting to data to your game fast. It features 333 MHz Network Processing Unit with Lag and Latency Reduction Technology. Killer K1 can be upgraded to support the Flexible Network Architecture (FNA). This allows you to run applications such as firewalls and BitTorrent clients right on your Killer instead of your CPU.</font></p>
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</p>
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		<title>CES 08 TN Games - FPS gaming vest</title>
		<link>http://www.gamehostingguide.com/2008/01/13/ces-08-tn-games-fps-gaming-vest/</link>
		<comments>http://www.gamehostingguide.com/2008/01/13/ces-08-tn-games-fps-gaming-vest/#comments</comments>
		<pubDate>Sun, 13 Jan 2008 13:02:48 +0000</pubDate>
		<dc:creator></dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.gamehostingguide.com/2008/01/13/ces-08-tn-games-fps-gaming-vest/</guid>
		<description><![CDATA[Read the rest of the post by URL clipped post
]]></description>
			<content:encoded><![CDATA[<p>Read the rest of the post by <em><a href="http://www.fpsadmin.com/forum/showthread.php?t=14285&amp;goto=newpost" title="">URL clipped post</a></em></p>
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		<title>Steam client update released</title>
		<link>http://www.gamehostingguide.com/2008/01/13/steam-client-update-released/</link>
		<comments>http://www.gamehostingguide.com/2008/01/13/steam-client-update-released/#comments</comments>
		<pubDate>Sun, 13 Jan 2008 13:02:48 +0000</pubDate>
		<dc:creator></dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.gamehostingguide.com/2008/01/13/steam-client-update-released/</guid>
		<description><![CDATA[Read the rest of the post by URL clipped post
]]></description>
			<content:encoded><![CDATA[<p>Read the rest of the post by <em><a href="http://feeds.spawnpoint.com/~r/SpawnPoint-News/~3/215556404/Steam_client_update_released" title="">URL clipped post</a></em></p>
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		<title>GamerWealth.com</title>
		<link>http://www.gamehostingguide.com/2008/01/13/gamerwealthcom/</link>
		<comments>http://www.gamehostingguide.com/2008/01/13/gamerwealthcom/#comments</comments>
		<pubDate>Sun, 13 Jan 2008 13:02:47 +0000</pubDate>
		<dc:creator>Rich Miller</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.gamehostingguide.com/blog/2008/01/13/gamerwealthcom/</guid>
		<description><![CDATA[Read the rest of the post by URL clipped post
]]></description>
			<content:encoded><![CDATA[<p>Read the rest of the post by <em><a href="http://www.gamerwealth.com/" title="">URL clipped post</a></em></p>
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		<title>Gigafrag announce 2,600 West Coast LAN</title>
		<link>http://www.gamehostingguide.com/2008/01/12/gigafrag-announce-2600-west-coast-lan/</link>
		<comments>http://www.gamehostingguide.com/2008/01/12/gigafrag-announce-2600-west-coast-lan/#comments</comments>
		<pubDate>Sat, 12 Jan 2008 17:05:00 +0000</pubDate>
		<dc:creator></dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.gamehostingguide.com/2008/01/12/gigafrag-announce-2600-west-coast-lan/</guid>
		<description><![CDATA[Gigafrag.net have announced details of their upcoming Call of Duty 4 BYOC LAN event in Visalia, CA.
Read the rest of the post by GotFrag eSports Stories
]]></description>
			<content:encoded><![CDATA[<p>Gigafrag.net have announced details of their upcoming Call of Duty 4 BYOC LAN event in Visalia, CA.</p>
<p>Read the rest of the post by <em><a href="http://www.gotfrag.com/cod/story/41174/" title="">GotFrag eSports Stories</a></em></p>
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		<title>Alienware shows off new gaming monitor at CES</title>
		<link>http://www.gamehostingguide.com/2008/01/11/alienware-shows-off-new-gaming-monitor-at-ces/</link>
		<comments>http://www.gamehostingguide.com/2008/01/11/alienware-shows-off-new-gaming-monitor-at-ces/#comments</comments>
		<pubDate>Fri, 11 Jan 2008 10:11:32 +0000</pubDate>
		<dc:creator></dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.gamehostingguide.com/2008/01/11/alienware-shows-off-new-gaming-monitor-at-ces/</guid>
		<description><![CDATA[The title says it all. Alienware, an über-hardware maker, presented a prototype giant curved widescreen monitor at the Consumer Electronics Show. How large is this new-fangled doohickey? Around 24 inches. Have a look at the video and weep.
I sincerely hope the monitor would have HDMI. Good luck in running Crysis at 2880 x 900 though.
Share [...]]]></description>
			<content:encoded><![CDATA[<p>The title says it all. Alienware, an über-hardware maker, presented a prototype giant curved widescreen monitor at the Consumer Electronics Show. How large is this new-fangled doohickey? Around 24 inches. Have a look at the video and weep.</p>
<p>I sincerely hope the monitor would have HDMI. Good luck in running Crysis at 2880 x 900 though.<br />
Share This</p>
<p>Read the rest of the post by <em><a href="http://feeds.b5media.com/~r/b5media/FPSRantings/~3/214898244/" title="">Mike</a></em></p>
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		<title>Counter-Strike Online recently holds beta test</title>
		<link>http://www.gamehostingguide.com/2008/01/09/counter-strike-online-recently-holds-beta-test/</link>
		<comments>http://www.gamehostingguide.com/2008/01/09/counter-strike-online-recently-holds-beta-test/#comments</comments>
		<pubDate>Wed, 09 Jan 2008 11:07:44 +0000</pubDate>
		<dc:creator></dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.gamehostingguide.com/2008/01/09/counter-strike-online-recently-holds-beta-test/</guid>
		<description><![CDATA[I’ve read the news about Counter-Strike Online, but I’ve never really seen it in action until today. Want to know how it looks? I’ve embedded the video but don’t expect to be surprised. After all, you’ve seen Counter-Strike before.
CS Online is the Asian version of Condition Zero. The game is being developed by Nexon, a [...]]]></description>
			<content:encoded><![CDATA[<p>I’ve read the news about Counter-Strike Online, but I’ve never really seen it in action until today. Want to know how it looks? I’ve embedded the video but don’t expect to be surprised. After all, you’ve seen Counter-Strike before.</p>
<p>CS Online is the Asian version of Condition Zero. The game is being developed by Nexon, a Korea-based company. This version would come with new weapons, maps, and player models that are tailored for the Asian audience.<br />
New terrorist models are: Red Beret Condittiere, Asia Red Army, National Liberation Campaign, and Vigilante Corps. Likewise, there are new Counter-Terrorists, such as: South Korean 707, Taiwanese Police Special Forces, Chinese Devil Squad, and Japanese SAT.<br />
Unlike the previous Valve games, CS Online doesn’t require you to have Steam.<br />
According to MMOtaku, over 170,000 gamers participated in CS Online’s closed beta test. The game will be released in Korea (obviously), China, Japan, and Taiwan.<br />
Aside from the obvious cosmetic [&#8230;]
<p>Read the rest of the post by <em><a href="http://feeds.b5media.com/~r/b5media/FPSRantings/~3/213720595/" title="">Mike</a></em></p>
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		<title>Valve listens in on The Orange Box’s PS3 problems</title>
		<link>http://www.gamehostingguide.com/2008/01/03/valve-listens-in-on-the-orange-box%e2%80%99s-ps3-problems/</link>
		<comments>http://www.gamehostingguide.com/2008/01/03/valve-listens-in-on-the-orange-box%e2%80%99s-ps3-problems/#comments</comments>
		<pubDate>Thu, 03 Jan 2008 09:28:51 +0000</pubDate>
		<dc:creator>Rich Miller</dc:creator>
		
	<category>Uncategorized</category>
		<guid isPermaLink="false">http://www.gamehostingguide.com/blog/2008/01/03/valve-listens-in-on-the-orange-box%e2%80%99s-ps3-problems/</guid>
		<description><![CDATA[If you were foolish enough to get The Orange Box for the PS3 despite its negative previews, then you’re most probably moping about how bad the loading times and the framerate are, among other things. Well, there’s good news: there’s a very good chance of a patch coming.
But forget the speculation you’ll read—we’ve got proof. [...]]]></description>
			<content:encoded><![CDATA[<p>If you were foolish enough to get The Orange Box for the PS3 despite its negative previews, then you’re most probably moping about how bad the loading times and the framerate are, among other things. Well, there’s good news: there’s a very good chance of a patch coming.<br />
But forget the speculation you’ll read—we’ve got proof. Someone from Valve has created a thread in the Steam forums, asking users for suggested changes and tweaks for The Orange Box’s PS3 version.<br />
If you’ve always wanted to bitch about the game’s framerate and/or loading times, then feel free to give Valve your 2 cents’ worth. Here’s a tip while you’re at it: do include that bit about keyboard and mouse support. There’s no way we’re playing a shooter on a controller.<br />
Share This</p>
<p>Read the rest of the post by <em><a href="http://feeds.b5media.com/~r/b5media/FPSRantings/~3/210400434/" title="">Mike</a></em></p>
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