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Counter-Strike Online recently holds beta test

I’ve read the news about Counter-Strike Online, but I’ve never really seen it in action until today. Want to know how it looks? I’ve embedded the video but don’t expect to be surprised. After all, you’ve seen Counter-Strike before.

CS Online is the Asian version of Condition Zero. The game is being developed by Nexon, a Korea-based company. This version would come with new weapons, maps, and player models that are tailored for the Asian audience.
New terrorist models are: Red Beret Condittiere, Asia Red Army, National Liberation Campaign, and Vigilante Corps. Likewise, there are new Counter-Terrorists, such as: South Korean 707, Taiwanese Police Special Forces, Chinese Devil Squad, and Japanese SAT.
Unlike the previous Valve games, CS Online doesn’t require you to have Steam.
According to MMOtaku, over 170,000 gamers participated in CS Online’s closed beta test. The game will be released in Korea (obviously), China, Japan, and Taiwan.
Aside from the obvious cosmetic […]

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Valve listens in on The Orange Box’s PS3 problems

If you were foolish enough to get The Orange Box for the PS3 despite its negative previews, then you’re most probably moping about how bad the loading times and the framerate are, among other things. Well, there’s good news: there’s a very good chance of a patch coming.
But forget the speculation you’ll read—we’ve got proof. Someone from Valve has created a thread in the Steam forums, asking users for suggested changes and tweaks for The Orange Box’s PS3 version.
If you’ve always wanted to bitch about the game’s framerate and/or loading times, then feel free to give Valve your 2 cents’ worth. Here’s a tip while you’re at it: do include that bit about keyboard and mouse support. There’s no way we’re playing a shooter on a controller.
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World Series of Video Games Is Kaput

The World Series of Video Games has announced that it is cancellling the remainder of its scheduled events. Series organizer Games Media Properties cited growing competition in the professional gaming circuit as a major factor. “We have been grateful for the generous support provided by Intel and other sponsors since our inception,” the company said in its announcement. “However, the continuing challenges of securing adequate revenues to sustain the production of the WSVG’s large scale events and television programming, in a very crowded field of competitive gaming leagues, has prompted us to re-evaluate our direction as an organization. Unfortunately, the decision is to cancel the remainder of the WSVG season, as we shift our focus solely to growing our online advertising network of websites.”

Games Media Properties said it would pay all previous prize winners and refund entry fees it has received for scheduled  events in Los Angeles, London and Sweden .

FPS Rantings Alive and Well

A quick update: Back in February we reported that the FPS Rantings blog from blog network B5 Media was shutting down. In fact, it was just going on hiatus, and is now back and being regularly updated by Michael Leano.

Kidnapped Gamer Won’t Give Up Password

A strange story from Gizmodo: A Brazilian gang kidnapped one of the leading players of GunBound, a turn-based RPG-style multiplayer online game, hoping to obtain his password and sell the account. One of the criminals’ girlfriends arranged a meeting with the gamer via Orkut, the Google-run social network that is huge in Brazil. When he showed up for his date, the gangsters snatched him:

After sequestering him in Sao Paulo, they held a gun against the victim’s head for five hours to get his password, which they wanted to sell for $8,000. And yes, the story gets even better. Surprisingly enough, after five hours the hostage wasn’t talking. The group leader had a gun against his head all that time but the guy didn’t say a word. At that point, the crooks gave up and decided to let him go. The Brazilian police then caught the four suspects, aged 19 to 27.

How many gamers would refuse to give up their passwords with a gun to their head? Hero or idiot?

GameRail Connects With The Planet

The Planet, whose Insomnia 365 unit hosts many game server providers, has completed a direct connection with GameRail, a “performance network” offering low-lag connections to online gamers. With the new connection, GameRail subscribers will have low-latency connections to game servers at The Planet, which has six data centers in Houston and Dallas.

GameRail’s business model is to deliver superior performance to its subscribers by peering directly with ISPs, universities and game server providers (GSPs), reducing congestion that is often encountered on the public Interent (see diagram). Low latency (”lag”) is crucial in multiplayer first-person shooter games like CounterStrike, where a slow connection can muck up gameplay and/or leave a player at a competitive disadvantage.

With the addition of The Planet to our network, our subscribers will see a substantial increase in the desired content titles and game play environments they prefer, said GameRails Vice President of Business Development John Alden. The Planets powerful network performance and reliability provide optimum connections for serious online gamers.

The Planet has always been a destination for competitive online league gaming events, said The Planets Vice President of Technology Will Charnock. With this peering connection, GameRail is able to extend the reach of our customers to additional cities with a hyper-competitive, low latency and smooth connection to the online gamer.

GameRail is still in the testing phase but getting closer to “live status,” the company says. It now has network facilities in Chicago, Dallas, Los Angeles, New York, Palo Alto, Seattle and St. Louis. GameRail made network equipment upgrades in April. “Because of the tremendous response from both access peering and game server partners, we quickly outgrew our phase 1 network equipment even before our formal launch to end users,” the company said in a May 3 announcement. “We just completed an upgrade to Foundry Network XMR core routers in each city. These routers are carrier-class and allow GameRail to peer with a huge number of companies.”

To make it easier for its end-users to locate servers, GameRail recently worked with Game Monitor to create a web interface that identifies more than 4,000 game servers hooked up to its network.

Online multiplayer computer gaming is one of the fastest growing entertainment activities in the U.S., with more than 40 million people now playing regularly. GameRail introduced its “bypass network” in January to delivers a direct connection from the game player to the game host.

GameRail is operated by Progression LLC, a facilities-based network operator with interconnection facilities in eight major US markets including Atlanta, Chicago, Dallas, Los Angeles, New York, Palo Alto, Seattle and St. Louis. The company’s lead investor is River City Internet Group (RCIG), a St. Louis area technology company. Robert Guller, President of The Broadband Exchange Building in St. Louis, is also a significant investor. 

Guild Launch Offers Free Clan Hosting

Guild Launch has created a free full featured guild hosting application. While designed for use by the MMORPG gaming community for games such as World of Warcraft, the service is also suitable for creating FPS gaming communities, clans and PvP team web sites. In addition to basic guild features like guild forums, guild roster, calendar, file library, bank, and news, Guild Launch has created a selection of widgets. Premium upgrades include Ventrilo voice communications, domain names, and increased storage capacity. Guild Launch says it was founded “to provide quality guild hosting services to a rapdily evolving and demanding online gaming market.”

Clan Templates Design Contest Announced

ClanTemplates.com has announced its Big Battle 3 design contest for clan templates and sigs, which it describes as “a fun and exciting tournament for signature designers to battle against each other for bragging rights and ultimately US$80 for the winner! Each round you design a sig and submit it to battle your opponent/s.” More details on the ClanTemplates development blog.

Game Hosting Service Expands into Europe

Global Netoptex, Inc. announced that its Online Game Services Inc. (OGSI) business will use the global IP network of TeliaSonera International to expand into the European game hosting market. OGSi will support more than 25 titles from multiple publishers and developers. While specializing in MMO games, OGSI also offers clan servers for games including Counter Strike, Doom3, Half Life 2 and Battlefield 1942.

“We selected TeliaSonera International Carrier in order to expand our operations into Europe and support the initial release of online games this summer,” Derek Wise, GNi president and CEOWise explained. TeliaSonera International Carrier in partnership with IXEurope will also provide GNi with high density colocation facilities located in Frankfurt, Germany. GNi, with OGSi, is one of the leading providers of managed Internet services in the United States, offering robust, highly competitive infrastructure and bandwidth to the games industry.

Online Game Services Inc. has been refining its game hosting service provider business model since its inception in June 2004. The company now works with a number of online game companies, providing them with fully managed dedicated game hosting services.

CyberEvolution Renews with Layered Tech

eSports event organizer Cyber Evolution (CEVO) said it will continue hosting its online video-game competitions with Dallas-based dedicated server provider Layered Technologies (LT). “Since CEVO relies so heavily on the reliability and scalability of LT, we could not pull off our events without LT,”  said Charlie Plitt, CEO of CEVO. “This is why we renewed our partnership with LT for 2007.”

CEVO holds online video-game competitions in North America and Australia for both amateurs and professional gamers. With a base of over 30,000 registered members, events typically have 2,500 gamers competing for up to $30,000 in cash and prizes. CEVO’s whole online experience comes through the Internet Platform provided through the LT platform, which stores player, team and match data on highly secure and accessible database servers. Layered Tech’s infrastructure operates the live virtual environments for each competition. Since launching in 2005, CEVO and its sponsors have awarded over $150,000 in cash and prizes to event participants.